![]() GLCrashTest.exe!FSlateRHIRenderingPolicy::DrawElements(FRHICommandListImmediate & RHICmdList, FSlateBackBuffer & BackBuffer, const FMatrix & ViewProjectionMatrix, const TArray & RenderBatches) Line 415Ĝ++ GLCrashTest.exe!DrawIndexedPrimitive_Internal(FRHIIndexBuffer * IndexBuffer, unsigned int PrimitiveType, int BaseVertexIndex, unsigned int MinIndex, unsigned int NumVertices, unsigned int StartIndex, unsigned int NumPrimitives, unsigned int NumInstances) Line 1924Ĝ++ ![]() GLCrashTest.exe!FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FRHIIndexBuffer * IndexBufferRHI, unsigned int PrimitiveType, int BaseVertexIndex, unsigned int MinIndex, unsigned int NumVertices, unsigned int StartIndex, unsigned int NumPrimitives, unsigned int NumInstances) Line 2594Ĝ++ ![]() However, whenever I try to force OpenGL RHI using the -opengl (or -opengl4) flags, I get a crash due to an invalid memory access in the nvoglv64.dll after this code was executed: I am trying to run the Unreal engine (custom built from git sources, version 4.5.1) in OpenGL mode in Windows, because I need to do some OpenGL integration.
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